chapters

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1.Silhouettes

2.Letters

3.Colored stickers

4.The Story mode

5.Bring back Peter

6.Musical workshop

7.Teacher's cube and pupil's cubes

These are the characters objects. Each object represent a character of Peter and the Wolf

And these are pupil's cubes. Each cube belongs to a pupil.

Peter and the Wolf

Character's Home.

Choose an activity

Peter's Home. Each circle leads to a different activity.

Put your cube to participate

Before the activity, the pupil must put his cube to log in

And now, please withdraw your cubes

Put the Peter's object on his silhouette

At the begining of each activity, instructions are displayed and read out.

The goal here is pretty simple. The child must identify the correct shape and color of a character using it's associated object.

Well done!

Back to Character's Home. We're gonna choose the Hunters.

Choose an activity

Letters

Put your cube to participate

2 pupils log in.

And now, please withdraw your cubes

Recompose character's name

Two educational goals here: writing, and collaboration.

At the end of each activity, children are awarded by little animated sequences.

Meeeooow. Here comes Cat's Home

Choose an activity

Colored stickers

A pupil is always identified on the screen with his photo and his previously handwritten name (we'll see later how)

And now, please withdraw your cubes

Use colored stickers to draw the cat.

then put your cube to suck your drawing.

The round palette on the center contains "stickers", some associated with current character (claws, whiskers)

The pupil drags the sticker over one of the palette's color, then release it on the stage.

Colored stickers can be resized and rotated using 2 fingers.

To save their drawings, pupils can put their cubes at any time and "suck" the drawing.

Are you sure you wanna quit ?

This is the other main home, the Chapters Home. Each circle represent a different part of the tale.

Choose an activity

Chapter 1 Home.

This is the Story Mode. What you see is our own animated version of Peter and the Wolf.

Here a new cube has been used, a bigger one. It is Teacher's Cube, it allows the teacher to access contextual functions.

In Story Mode, putting the Teacher's Cube on the screen pauses the animation film.

Turning the cube to the right = fast forward

And guess what: Turning the cube to the left = rewind

Choose an activity

Put your cube to participate

And now, please withdraw your cubes

The activity won't begin until all cubes are withdrawn, this ensuring that the screen is clear for the activity.

Help Grandfather to bring back Peter home.

The pupil must use the Grandfather object to move Pierre on the screen.

This exercise is intended to be a motivity exercise. It uses a physics engine to simulate collisons, elasticity, friction, etc.

As usual an animated award ends the activity. This time, it is interactive.

Navigation between Chapter's Menu and Characters Menu.

Choose an activity

Musical Workshop

Put your cube to participate

And now, please withdraw your cubes

Practice !

Use Character's Objects to create a melody

In the musical workshop, an instrument, a note and a graphical representation is associated with each Character's Object.

The first step of this activity is to identify the characters.

Your turn now !

Use Character's Objects to create a melody

Now, creation mode. Character's Objects act as stamps.

When the rotating timeline comes accross a character's element, it plays its note and animates.

You'll also notice that the note varies depending on which circle it is placed.

One can also remove a note by touching it.

At any time, children can record their creation, live, by touching the central button.

Pupils can then save the melody they created.

Using his cube on navigation screens, the teacher can get to administration screens

Parameters / Activities

My class

New pupil

Take a photo of the pupil

This is Simon, our new pupil. We're gonna take a picture of him using the integrated webcam

Make your pupil write down his name.

Put pupil's cube on the dotted zone.

Now, this cube is assigned to Simon. His name and his photo take place around his cube.

As Simon is a new pupil of the school, he has nothing "saved in his cube".

These are drawings made in the previously seen "Coloured stickers" workshop

Thanks for watching this!

© 2008 B. Lartigue, P. Thirion, W. Khadri, E. Escoffier, S. Doury Gobelins, l'Ecole de l'Image